![](https://static.wixstatic.com/media/11062b_642d21e59e4d48cdbb705699a159c146~mv2.jpg/v1/fill/w_1920,h_1280,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/11062b_642d21e59e4d48cdbb705699a159c146~mv2.jpg)
Eken
A tram taxi to reduce the use of cars in the city.
![](https://static.wixstatic.com/media/e4f04f_c0e5be53d22d4712b7c10d38c505e289f000.jpg/v1/fill/w_829,h_466,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/e4f04f_c0e5be53d22d4712b7c10d38c505e289f000.jpg)
Linköping University
Jan - Jun 2018
In pairs we were tasked with designing a tram taxi (vehicle on rails) and implement it in a pre-made city environment in Unreal Engine 4. Using blueprints we simulated movements of both Eken and surrounding objects to make the environment feel more realistic.
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The vehicle itself was created using Fusion 360. We made several iterations before settling on the final design.
![spartaxi_arb3.PNG](https://static.wixstatic.com/media/e4f04f_2a427df1ba80478a9b8f515d1c8f319b~mv2.png/v1/fill/w_303,h_333,al_c,lg_1,q_85,enc_avif,quality_auto/spartaxi_arb3_PNG.png)
![spartaxi_arb.PNG](https://static.wixstatic.com/media/e4f04f_17905a901c334eca8f22dc7087afe34b~mv2.png/v1/fill/w_311,h_333,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/spartaxi_arb_PNG.png)
![spartaxi_arb8.PNG](https://static.wixstatic.com/media/e4f04f_84431461b4b947cdbe435ab8177b88cd~mv2.png/v1/fill/w_329,h_333,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/spartaxi_arb8_PNG.png)
![L_vagn1.jpg](https://static.wixstatic.com/media/e4f04f_04da936a6a0c4598a4166b10f598c929~mv2.jpg/v1/fill/w_963,h_445,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/L_vagn1.jpg)
![spartaxi.png](https://static.wixstatic.com/media/e4f04f_c47164872ff14ccdafb7d47b9e096dcc~mv2.png/v1/fill/w_963,h_445,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/spartaxi.png)
In Unreal Engine 4 we used blueprints to simulate automatic doors, the movement of the tram taxi, movements of the first-person player sitting down, to name a few things.
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I found it very challenging to coordinate everything and have it do what I wanted at the right time. But I really enjoyed working in Unreal, and the feeling when it did work was amazing and I'm very proud of our result.
![spartaxi_arb6.PNG](https://static.wixstatic.com/media/e4f04f_09e798e57c2644dbac2e81e3f78a59ae~mv2.png/v1/fill/w_928,h_548,al_c,q_90,enc_avif,quality_auto/spartaxi_arb6_PNG.png)